local HitboxSize = 25 -- Set the initial hitbox size -- Function to continuously update hitbox size local function updateHitboxSize() -- Disconnect any previous connections if getgenv().HitboxSizeCon then getgenv().HitboxSizeCon:Disconnect() end -- Continuously update hitbox size on render step getgenv().HitboxSizeCon = game:GetService('RunService').RenderStepped:Connect(function() for _, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer then pcall(function() local head = v.Character:FindFirstChild("Head") if head then head.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize) head.Transparency = 0.8 head.CanCollide = false head.Massless = true end end) end end end) end -- Start updating the hitbox size continuously updateHitboxSize()